General 18 Badges. Sep 28, 1. Limited pops per planet only works if resettlement is impossible or prohibitively expensive. Otherwise, the optimal strategy will just be to game the system to get max growth on every planet. Nov 25, 1. Metztli said:.
Click to expand Kami-sama Captain 30 Badges. Sep 22, The big irony is, that is exactly the old system. Before 2. And before 1.
Jun 4, B General 44 Badges. Apr 13, 2. Master of Orion 2 did it well. Individual planet growth and sizes, and resettlement dependent on available freighters. Is this possible? Originally posted by f. Only Science and Dust are pooled over your whole empire. Even tho food becomes less usefull once you are past a certain population on your system its not useless. You could of course sell the food improvements and just maintain the min requirement to keep your population sustained but thats micro-management on a scale I wouldnt dare to touch : Usually Terraforming a system takes care of this but if you still end up with a high food system then you still can use it as a breeder point and send out colony ships to whatever system of yours need a boost.
In endgame it becomes very usefull again. Thats how you suddenly end up with systems which can pour out ind-values of Sassafras View Profile View Posts. Towards the bottom of the exploration tree, there a ton of population-capacity boosting techs and improvements that can extend the usefulness of food into late game, as well as the aforementioned surplus improvement. And I've never been big on using troopers in my ships, but the food can earn extra people, which in turn means you can cut down on wait times when capturing enemy systems.
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Production [ ] The planets of a system generate directly from population. Consumption and growth rate [ ] Each Population Unit consumes 2. See population table for a table. Add a comment. Active Oldest Votes.
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